#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H
#define GUARD_DATA_BARD_MUSIC_EVENTS_H

#if ENGLISH
const struct BardSound gBardSounds_Events[][6] = {
    { // APPEAL
        {0x2C}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EVENTS
        {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STAY-AT-HOME
        {0x03}, {0x00}, {0x18}, {0x33}, {0x33}, {0xFF}
    }, { // BERRY
        {0x09}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONTEST
        {0x1D}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MC
        {0x09}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // JUDGE
        {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SUPER
        {0x27}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STAGE
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HALL OF FAME
        {0x15}, {0x2C}, {0x04}, {0x33}, {0xFF}, {0xFF}
    }, { // EVOLUTION
        {0x1A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HYPER
        {0x12}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE TOWER
        {0x02}, {0x2C}, {0x21}, {0x30}, {0xFF}, {0xFF}
    }, { // LEADERS
        {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE ROOM
        {0x00}, {0x2C}, {0x27}, {0xFF}, {0xFF}, {0xFF}
    }, { // HIDDEN
        {0x11}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SECRET BASE
        {0x0C}, {0x09}, {0x04}, {0x33}, {0xFF}, {0xFF}
    }, { // BLEND
        {0x0A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // POKEBLOCK
        {0x18}, {0x0C}, {0x1D}, {0x33}, {0xFF}, {0xFF}
    }, { // MASTER
        {0x00}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RANK
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RIBBON
        {0x11}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Events[][6] = {
    { // APPEAL
        {0x02}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // EVENTS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // STAY-AT-HOME
        {0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // BERRY
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONTEST
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // MC
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // JUDGE
        {0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SUPER
        {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // STAGE
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HALL OF FAME
        {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // EVOLUTION
        {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HYPER
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE TOWER
        {0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEADERS
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE ROOM
        {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // HIDDEN
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SECRET BASE
        {0x0B}, {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF}
    }, { // BLEND
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // POKEBLOCK
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MASTER
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // RANK
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RIBBON
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_EVENTS_H
